#pragma once
#include "Defines.h"
#include "TGA.h"
class Texture
{
private:
	GLuint textureId;
	int tWidth,tHeight;
	unsigned char titling;
public:
	void Init(char*);
	void SetTitling(unsigned char);
	GLuint GetTextureId();
	int GetWidth();
	int GetHeight();
	Texture(void);
	~Texture(void);
};
